Whiteboard Wars
Office drawing charades on the phones already in the room: draw the card, shout the answer, and every second left on the clock is a point.
2–16 players10-20 minNo app or download
About Whiteboard Wars
Whiteboard Wars is drawing charades for the people you work with. One player — the doodler — is handed a secret card on their own phone: a printer jammed with paper, a fridge too full to shut, a badge that will not scan. They draw it with a finger, the drawing appears live on the TV and on everybody else’s phone, and their team shouts guesses out loud. The moment the doodler hears the right answer they tap “They got it!” and the clock stops.
The clock is the score. Whatever seconds are left when the card is guessed become the points for that turn, so hesitation is visible to the whole room. The card is then revealed and the players on the other teams confirm that somebody really did say it: two Yes votes settle it, so nobody has to referee their own team. A drawing that runs the clock out scores nothing at all.
It plays in the browser on the phones everybody already has, so there is nothing to install and nothing for IT to approve — which also means the drawing streams to a colleague on a video call exactly as it does to the person sitting next to you. Play in teams, where your team guesses and the other teams confirm, or solo, where everyone guesses and the doodler taps who got it for double points. Two to sixteen players, about ten to fifteen minutes, and all 126 cards live inside ordinary working life: the meeting room, the desk, the break room, the printer, the corridor and the kitchen table you call an office on Fridays.
How a room starts
- Pick a game from the catalog — every occasion has its own room.
- Put the game's board screen where everyone can see it: a TV, a laptop, or a shared screen on a video call.
- Players scan the QR code (or type the room code) in their phone's browser. No app, no account.
- Play — everyone answers, votes, and scores from their own phone.
How to play Whiteboard Wars
A short narrated walkthrough of the whole game, from joining on your phone to the final scores: watch the how-to video. It is one tap from inside the room too, so a first-time group never needs the rules explained.
Where Whiteboard Wars fits
You will find it in the Office & Teams room, alongside the other games picked for that occasion.
Common questions
- How many people can play, and how long does it take?
- Two to sixteen. Teams mode needs at least four so there are two teams; solo works with two. Two teams over three rounds runs about ten minutes.
- Does it work when half the team is remote?
- Yes. The drawing streams live to every phone, not just the TV, so someone on the video call can draw their card and be guessed at like anyone else — leave the call audio running and shout into it.
- Do we need to install anything or ask IT?
- No. Everyone scans a code and joins on their own phone; the host screen is just a tab you can throw on the meeting room TV.
- Is the content safe for a mixed company crowd?
- That was the brief. Every card is a harmless working-day object or moment — no politics, no complaints, no jokes about anyone’s job, and no real companies or products named.
- What if nobody on our team can draw?
- Good. One colour, one finger, sixty seconds and the category on the screen for the whole room — the terrible drawings are usually guessed faster than the careful ones.
- What stops the other teams seeing the card?
- The card is only ever sent to the doodler’s own phone. Every other device, the TV included, holds nothing but a hash of it until the reveal.
What players say about Whiteboard Wars
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